How are you planning on involving the Community in your development process? The Founder's Packs for Early Access include exclusive content that will not be available after the full release.” With few exceptions, everything that you’re able to purchase in-game players will be able to access by simply playing the game and gathering the resources needed. After the full release, Wayfinder will be free-to-play, but there will be an in-game store featuring cosmetics, boosters and items as well as a seasonal Reward Tower that can be purchased via “Runesilver”. “During Early Access, players will need to purchase a Founder’s Pack. Will the game be priced differently during and after Early Access? Early Access is being used to refine gameplay systems, hear from the community on what is important to them, and to make sure that we have a solid and fun foundation to build on for years to come.” There is a variety of weapons, characters, and more for players to discover and unlock. “In Early Access players can explore six fully developed biomes and engage in seasonal content. What is the current state of the Early Access version? ![]() ![]() We will also incorporate player feedback from Early Access into the full release of the game.” However, we plan to add more content to the full free-to-play version, including additional biomes, enemies, weapons, and Wayfinders. “The core gameplay mechanics and functionality will remain largely the same. How is the full version planned to differ from the Early Access version? We aim to launch the full free-to-play version of the game after two full seasons of Early Access content.” “Though subject to change, Early Access will last around six months. By receiving feedback and collaborating with our players, we can ensure that the quality of the game and player experience is top-notch.”Īpproximately how long will this game be in Early Access? And if steam deck/steamos never gains support with proton that might just get the axe to my library.“Our goal is to make Wayfinder the best game it can be, and we believe that working closely with our community during Early Access and beyond will help us achieve that. I just prefer Linux and have much intention to use it exclusively going forward since I am not bound to any 1 specific software on Windows except PSO2. PSO2/NGS in its current state is not delivering enough of an experience to keep me on an OS I do not wish to use sadly. This is precisely what I would not want to do. ![]() ![]() Maybe, maybe not but you could always install Windows 10/11 on the Steam Deck. The Switch definitely should be able to handle the game without the separation the Vita had (the Vita had Vita-exclusive blocks that changed graphical settings for every player who entered as well as enemy spawns to keep performance consistent for the Vita and the new graphics engine for Phantasy Star Online 2 was initially demonstrated on the Vita Blocks). However, that does not discount that Sega could make it work considering the game did also run on the PlayStation Vita for a very long time (albeit with 13 GB weekly updates that I recall due to the extreme compression). The Nintendo Switch does not natively run Phantasy Star Online 2 because it instead runs "PSO2 Cloud" which is the cloud-streamed version of the game. I would absolutely love for that to happen but imagine that we would be unfortunately having to install Windows because of GameGuard alone. Originally posted by VanillaLucia:I would imagine the Steam Deck with SteamOS will not be able to run Phantasy Star Online 2 unless there is a massive breakthrough in GameGuard adding Linux support (which would be amazing to me).
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